Scratch is a block-based visual programming language developed in 2007 by the Massachusetts Institute of Technology (MIT) to help children and teenagers learn programming in a simple and creative way. The main goal was to create an environment where users could build games, animations, and interactive stories by dragging and dropping colorful blocks instead of writing complex code.
Scratch is a visual, block-based programming language created in 2007 by the MIT Media Lab. It was designed to teach the fundamentals of programming to children and teenagers in a fun and engaging way. Today, Scratch is one of the most popular platforms for introducing programming at early ages.
With Scratch, students can build exciting and useful projects—such as games, animations, interactive stories, and simple applications—without writing complex code. Instead, they use colorful blocks that snap together like puzzle pieces.
This course is offered in two main age categories:
Age Group | Course Level | Types of Projects |
---|---|---|
8–10 years | Beginner | Simple games, basic animations |
10–16 years | Intermediate/Advanced | Interactive games, complex stories, code challenges |
In this course, students learn various concepts through practical projects:
The Scratch programming course is a fun, safe, and professional way for children to explore technology and coding. It not only enhances technical skills but also boosts creativity, critical thinking, and confidence. Scratch serves as a bridge to more advanced programming languages like Python or JavaScript and lays the foundation for a bright future in the world of technology.
In the Scratch course, children and teenagers aged 8 to 16—divided into two age groups, 8–10 and 10–16—become familiar with concepts such as loops, conditionals, variables, and events, while creating diverse and interactive projects. This learning environment promotes problem-solving, creativity, and teamwork skills, and lays a strong foundation for further programming.